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Understanding Esports
An Introduction to the Global Phenomenon
By Ryan Rogers (Edited by), Kelly L. Adams (Contributions by), Andrew C. Billings (Contributions by), Nick Bowman (Contributions by)

Rating
Format
Hardback, 250 pages
Other Formats Available

Paperback : $81.16

Published
United States, 13 September 2019

Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped-and been shaped by-media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.


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$150
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Product Description

Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped-and been shaped by-media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.

Product Details
EAN
9781498589802
ISBN
1498589804
Publisher
Other Information
Illustrations, unspecified; Tables; Charts
Dimensions
22.9 x 15.2 x 1.6 centimeters (0.47 kg)

Table of Contents

Chapter 1: What is Esports?
Chapter 2: Can Video Games be a Sport? Debating and Complicating Esports as Physical Competitions
Chapter 3: The Origins of Esports: A Half-Century History of an "Overnight" Success
Chapter 4: Competition Formats in Esports
Chapter 5: No Time for Lag: Newspaper Coverage of Esports, 2000-2018
Chapter 6: Esport Spectator Motivation
Chapter 7: The Esports Consumer Experience
Chapter 8: The Motivations of Esports Players
Chapter 9: Fighting Games and Social Play
Chapter 10: Sports Video Games (SVGs) in the Esports Landscape
Chapter 11: Not Your Average Sunday Driver: The Formula 1 Esports Series World Championship
Chapter 12: Counter-Strike or Counterpublic? Audience Creation, Transnational Discourses, and the Rhetorical Legitimation of Esports in TBS's ELEAGUE
Chapter 13: The Law of Esports
Chapter 14: Leveraging Esports in Higher Education

About the Author

Ryan Rogers is assistant professor of sports media and media production at Butler University.

Reviews

Esports is a field that is emerging rapidly in schools, communities, industry, and educational research, and may well become a crucial new source of modern learning for collaboration and technology. This book is an excellent user manual for an exciting ride into uncharted territory.
*James Paul Gee, Arizona State University*

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