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Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped-and been shaped by-media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.
Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped-and been shaped by-media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.
Chapter 1: What is Esports?
Chapter 2: Can Video Games be a Sport? Debating and Complicating
Esports as Physical Competitions
Chapter 3: The Origins of Esports: A Half-Century History of an
"Overnight" Success
Chapter 4: Competition Formats in Esports
Chapter 5: No Time for Lag: Newspaper Coverage of Esports,
2000-2018
Chapter 6: Esport Spectator Motivation
Chapter 7: The Esports Consumer Experience
Chapter 8: The Motivations of Esports Players
Chapter 9: Fighting Games and Social Play
Chapter 10: Sports Video Games (SVGs) in the Esports Landscape
Chapter 11: Not Your Average Sunday Driver: The Formula 1 Esports
Series World Championship
Chapter 12: Counter-Strike or Counterpublic? Audience Creation,
Transnational Discourses, and the Rhetorical Legitimation of
Esports in TBS's ELEAGUE
Chapter 13: The Law of Esports
Chapter 14: Leveraging Esports in Higher Education
Ryan Rogers is assistant professor of sports media and media production at Butler University.
Esports is a field that is emerging rapidly in schools,
communities, industry, and educational research, and may well
become a crucial new source of modern learning for collaboration
and technology. This book is an excellent user manual for an
exciting ride into uncharted territory.
*James Paul Gee, Arizona State University*
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