When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, tabletop roleplaying games were on the brink of obsolescence. But within a few short years, D&D found greater success than it ever enjoyed before, even surpassing its 1980s Golden Age. How did an analog game nearly a half-century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, creators, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D-its development, evolution, cultural relevance, and popularity-through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo-nominated Art & Arcana.
An illustrated guide to Dungeons & Dragons' beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life.
When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, the game was on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D-its development, evolution, cultural relevance, and popularity-through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award-nominated Dungeons & Dragons Art & Arcana.
When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, tabletop roleplaying games were on the brink of obsolescence. But within a few short years, D&D found greater success than it ever enjoyed before, even surpassing its 1980s Golden Age. How did an analog game nearly a half-century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, creators, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D-its development, evolution, cultural relevance, and popularity-through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo-nominated Art & Arcana.
An illustrated guide to Dungeons & Dragons' beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life.
When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, the game was on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D-its development, evolution, cultural relevance, and popularity-through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award-nominated Dungeons & Dragons Art & Arcana.
Dungeons & Dragons launched the great tradition of roleplaying
games in 1974 with an unprecedented mix of adventure and strategy,
dice-rolling, and storytelling. Wizards of the Coast continues to
honor that tradition, bringing to market a diverse range of D&D
game and entertainment experiences and influencing numerous
writers, directors, and game designers by tapping into an innate
human need to gather with friends and tell an exciting story
together.
Kyle Newman is an author and award-winning filmmaker who has
directed numerous feature films including the Star Wars-fueled
comedy Fanboys, A24 Films' Barely Lethal, the e-sports comedy 1UP,
and the upcomingDungeons & Dragonsdocumentary for Hasbro, Inc. He
has directed the music industry's top artists, and produced films
such as Raiders!- The Story of the Greatest Fan Film Ever Made. As
an author, he is known for his work on Dungeons & Dragons- Art &
Arcana, the New York Times bestselling cookbook Heroes' Feast, and
its follow-up, Heroes' Feast Flavors of the Multiverse. An honors
graduate of NYU's Tisch School of Film/Television and a member of
the Directors Guild of America, Newman resides in Los Angeles with
his partner, Cynthia, and their three sons.
Jon Peterson is widely recognized as an authority on the history of
games, best known as the author of Playing at the World, The
Elusive Shift, and Game Wizards. He also co-authored Dungeons &
Dragons- Art & Arcana, Heroes' Feast- The Official Dungeons &
Dragons Cookbook, and Heroes' Feast Flavors of the Multiverse. He
has contributed to academic anthologies on games, including MIT
Press's Zones of Control and Routledge's Role-Playing Game Studies-
Transmedia Foundations. Jon also has written for various geek
culture websites, including Wired, Polygon, and BoingBoing, as well
as maintaining his own blog.
Michael Witwer is a New York Times bestselling author known for his
work on the Hugo-nominated Dungeons & Dragons- Art & Arcana, the
critically acclaimed Empire of Imagination- Gary Gygax and the
Birth of Dungeons & Dragons, and the bestselling Heroes' Feast- The
Official Dungeons & Dragons Cookbook. His most recent works include
Dungeons & Dragons- The Legend of Drizzt Visual Dictionary, Heroes'
Feast Flavors of the Multiverse, and his debut novel, Vivian Van
Tassel and the Secret of Midnight Lake. He holds degrees from
Northwestern University and the University of Chicago and resides
in Chicago, Illinois, with his wife, two daughters, and two
sons.
Sam Witwer is an American actor and musician, best-known for a
series of sci-fi genre roles spanning a twenty-year career. He led
the SyFy drama series Being Human, playing down-and-out
vampire-gone-straight Aidan Waite (8+3 Hit Dice), and played
conflicted Raptor Pilot Crashdown in the Hugo Award-winning series
Battlestar Galactica, Superman-killing Doomsday in CW's Smallville,
misunderstood Mr. Hyde in ABC's Once Upon a Time, and antagonist
Agent Liberty on WB's Supergirl. Sam is also well-known for his
continuing work for the Star Wars saga, bringing various characters
to life in video games, film, and television, including Starkiller
in Star Wars- The Force Unleashed, and a multi-year, Emmy-nominated
run voicing the villainous ex-Sith lord Darth Maul. Recently, Sam
served as the main character in Sony's Days Gone videogame. He is a
longtime fan of science fiction and fantasy, and an avid player of
both electronic games and pen-and-paper role-playing games.
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