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Immersive Gameplay
Essays on Participatory Media and Role-Playing
By Evan Torner (Edited by), William J. White (Edited by)

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Format
Paperback, 230 pages
Published
United States, 1 June 2012

This collection of all-new essays approaches the topic of immersion as a product of social and media relations in the 21st century. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in our analyses of contemporary media products, and demonstrate methods that allow us to see those game rules in action during the contested process of play.


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Product Description

This collection of all-new essays approaches the topic of immersion as a product of social and media relations in the 21st century. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in our analyses of contemporary media products, and demonstrate methods that allow us to see those game rules in action during the contested process of play.

Product Details
EAN
9780786468348
ISBN
0786468343
Dimensions
15.2 x 1.3 x 22.9 centimeters (0.20 kg)

About the Author

Evan Torner is assistant professor of German studies at the University of Cincinnati, where he also serves as undergraduate director of German studies and the director of the UC game lab. He is co-founder and an editor of the journal Analog Game Studies. His fields of expertise include East German genre cinema, German film history, critical race theory, science fiction, role-playing game studies, Nordic larp, cultural criticism, electronic music and second-language pedagogy. William J. White, an associate professor of communication arts & sciences at Penn State Altoona, teaches speech and mass media courses. His research interests include communication theory, the rhetoric of science, science fiction and games as participatory culture. He lives in Huntingdon, Pennsylvania.

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